"VAE VICTIS! (Woe to the conquered)" ― Kain
"Once I embraced my powers I realized that Vorador was correct. We are gods - dark gods and it is our duty to thin the herd." ― Kain in Blood Omen
"Conscience...? You dare to speak to me of conscience? Only when you have felt the full gravity of choice should you dare question my judgment! Your life's span is a flicker compared to the mass of doubt and regret that I have borne since Mortanius first turned me from the light... To know that the fate of the world hangs dependent on the advisedness of my every deed -- can you even begin to conceive what action you would take, in my position?" ― Kain in Soul Reaver
"Let’s drop the moral posturing, shall we? We both know there’s no altruism in this pursuit. Your reckless indignation led you here – I counted on it. There’s no shame in it, Raziel – revenge is motivation enough. At least it’s honest. Hate me, but do it honestly" ― Kain in Soul Reaver 2
"Given the choice - whether to rule rule a corrupt and failing empire, or to challenge the fates for another throw, a better throw, against destiny - what was a king to do? But, does one truly have a choice? One can only match, move by move, the machinations of fate, and thus, defy the tyrannous stars" ― Kain in Defiance
"I knew what ominous hour this was in Nosgoth's history. For here was the event that had shaped my entire existence... I had cast my fate, refusing the sacrifice, damning the Pillars, and founding my doomed empire upon their ruins. I would raise the Sarafan priests to be my closest lieutenants, and would one day cast the strongest of them, my servant Raziel, into the abyss – dealing one last hand to play against Fate. But in the end, had it made any difference? Had I misread the signs, as Moebius told me? In my arrogance, had I missed my cast at destiny?" ― Kain in Defiance
"Now,at last,the masks had fallen away. The strings of the puppets had become visible,and the hands of the prime mover exposed. Most ironic of all was the last gift that Raziel had given me, more powerful than the sword that now held his soul,more acute even than the vision his sacrifice had accorded me - the first bitter taste of that terrible illusion: Hope" ― Kain in Defiance
Summary
Kain is the eponymous character and main protagonist as well as even the antagonist of the Legacy of Kain franchise. A vampire antihero, Kain was inextricably tangled in plots to control the fate of his world, Nosgoth.The son of an aristocratic family, he lived the life of an ambitious young nobleman, never realizing his undiscovered destiny – to take his rightful place as Balance Guardian, and serve the Pillars of Nosgoth. During one fateful journey, Kain was cruelly assassinated and resurrected from the dead. His quest for vengeance led him on a torturous journey of self-discovery as his curse of vampirism took irrevocable hold on his soul.
Cunning and relentless, Kain battled the oppressive agents of fate that sought to destroy him. For centuries, he ruthlessly pursued a singular ambition: to restore the land of Nosgoth, and return it to vampire rule.Armed with the legendary Soul Reaver blade, and pursued by his fallen creation Raziel, he hoped to reclaim his true role as Scion of Balance from the wreckage of history.
Powers and Stats
Tier: At least 9-B with his bare hands, 8-C with the Mace, the Flame sword and the Iron Sword, At least 7-B likely Far Higher via Lightning, At least 7-B likely Far higher, Varies via Soul Reaver | Unknown at least 9-B physically, likely 8-C, Higher via Fury, At least 7-B likely Far Higher, Varies via Soul Reaver, Higher via Immolate | Unknown at least High 7-C bare handed likely Far Higher, High 7-A with Blunt weapons, 6-C with Swords, Higher with the Reaver, Higher via Fury, At least 7-B likely Far Higher via Lightning, Higher via Immolate | At least High 6-A likely 3-A as the Scion of Balance, Varies possibly far higher via temporal copy.
Name: Kain
Origin: Legacy of Kain
Gender: Male
Age: Blood Omen: 30 years old, Blood Omen 2: 430 years old, Soul Reaver-Defiance: Unknown (between 1530 and 2030 years old).
Classification: Guardian of the pillar of Balance/Vampire ruler of Nosgoth/Scion of Balance.
Powers and Abilities:
Vampire Physiology, Immortality (Types 1, 2 3, 7, and 8. Kain was killed and revived as a vampire, giving him eternal life, Can live without a heart, Kain as the Scion of Balance, is tied to the indestructible Pillars of Nosgoth, the physical manifestation of the magical principles of the world, being tied to the Pillars, only the Soul Reaver can kill him, because the Soul Reaver and the Pillars are specially connected. This has been confirmed multiple times by the same developer, Supported by the director of the series, and say it by Kain himself), Regeneration (Mid-Low, "Vampire's immortal flesh begins to close as soon as it is cleaved", Low-Mid, Kain can regenerate a large hole in his chest, and probably his heart, but "slower than normal", likely Far higher. If Kain suffers great physical damage (or to avoid being damaged), he descompose/transforms into bats to go to a safe area and recover his wounds/health, reforming himself. likely Low-Godly. Kain is weak to water (water is like acid for vampires), and if he is immersed in it, his body would eventually dissolve completely, even with that, Kain can only be killed by the Soul Reaver. At least Low-Godly via Self-Resurrection), Genius Intelligence, Social Influencing (Kain has an innately charming aura, to the extent that has countless humans and vampires worship him as a God, and not even question whether he was ever a man, and maintain the status a godlike vampire since the start of time), Transformation & Perception Manipulation (Into a swarm of bats, werewolf, human, and mist, Kain can "disguise his presence," making people see him as a normal human rather than a vampire), Flight (By transforming into a swarm of bats), Elemental Intangibility and Camouflage (By transforming into mist, Kain is invulnerable to physical attacks, although he is still affected by magic. In this form he can also camouflage himself with the environment, becoming "nearly invisible"), Stealth Mastery (Kain is quite good at infiltration, he is able to manipulate the perception of others to make himself look like a human, has managed to infiltrate fortresses "impossible for any man to penetrate", and can camouflage himself with the environment, killing enemies from behind), Weapon Mastery (Although Kain being a nobleman/knight was trained in the use of different types of weapons, including different types of swords, axes and maces, defeating highly trained knights in combat with them, he is a swordsman, using his sword the Reaver/Soul Reaver for over 1000 years, effortlessly defeating entire groups of highly trained knights and even easily defeating armies of foes), Hand-to-hand combat, Magic including Blood Manipulation (Via Blood Gout, Kain is able to use his own blood as a weapon shooting a blood projectile that on impact with the enemy, attracts their blood to Kain's mouth, via Blood Shower can remove the blood of all creatures in the area, killing them, Blood Gout/Shower are passive abilities for the Elder Kain), Energy Projection (Can cast an energy bolt from his hands), Time Manipulation (via Slow Time, can slow down time, causing all enemies in the area to move at a quarter of their normal speed), Time Stop (Via Incapacitate, Can temporally freeze one target in time for 12 seconds), Rage Inducement (Via Inspire Hate, can make enemies attack each other, this power works on all kind of creatures), Light Manipulation (Can create artificial light to illuminate a dark area for a limited time), Lightning Manipulation (Can summon lightning from the sky to strike enemies), Forcefield Creation & Attack Reflection (Repel is a forcefield that surrounds Kain's entire body for a limited time, making him invulnerable. Repel also reflects magical spells, energy and physical projectiles to the attacker, Kain can attack normally while repel is active), Teleportation (To his grave), Death Manipulation, Soul Manipulation and Possession (Via Spirit Death, can cast a projectile that removes the creature's soul on impact, killing it instantly, and via Spirit Wrack, can cast a projectile that upon impact replaces the victim's soul with Kain's, the latter taking full control of the victim's body, while Kain's body is protected by the "Repel" forcefield, if Kain leaves the body, the victim dies instantly), Non-Physical Interaction (Able to see and destroy ghosts and shadows), Stun Inducement (Can cast a projectile that causes a mental shock to humans, leaving them stunned), Mind Reading (Kain showed the ability to read the mind of a corpse), Summoning (Can summon the Vampire Vorador with his ring) | With Artifacts and Armors: Resurrection & Healing (Via Heart of Darkness, if Kain is killed and has at least one heart he automatically revives instantly, he can also use the hearts to heal himself, the number of times Kain can resurrect and/or heal, is only limited by the hearts that he has), Homing Attack (Via Flay, cast a projectile that homed in on an enemy, then ripped the flesh from its bones), Compression Manipulation (via Implode. If these projectiles strike an enemy, their body rapidly compresses. The remains explode when the internal pressure becomes too great to be contained), Acid Manipulation (via Font of Putrescence, These artefacts were homing projectiles that caused enemies to decompose upon contact. The pool left by their dissolved bodies acted as a trap, promising the same fate to anyone that stood in it). Unstoppable attack in area (via Pentaliche of Tarot, Tarot randomly picked how Kain's enemies would die. There were five different outcomes that could be dealt, and it killed all assailants who were in close proximity to Kain), Damage Reduction & Damage Transferal via Wraith and Chaos Armor (With Chaos Armor, any enemy that attacks Kain, receives the same amount of damage that they inflict. The Wraith Armor divided any damage Kain received equally between his health and magic) | All previous powers, plus, Power Absorption (aside from being able to absorb the Dark Gift (the special ability/power) of other vampire, Kain can absorb the powers of others creatures by drinking their blood), Statistics Amplification (Damage and Speed via Fury and Berserk respectively), Superhuman Leap (Able to jump tens of meters), Telekinesis (After drinking the blood of The Seer Kain improve his Telekinesis, now is able to manipulate objects and creatures at long distances and can project telekinetic blast), Pyrokinesis (Via Immolate, creates a ring of fire that lifts the enemy in the air, and then sets them aflame), Mind Control (Kain can control the minds of weak humans), Phasing (As shown here the sword only went through Kain), Space-Time Manipulation & Portal Creation & Immunity to Soul Absorption/Manipulation (via Nexus Stone, The Nexus stone can manipulate space and time, allowing the user to create portals to any part of the world {Nosgoth}, as well as completely nullifies the powers of the Soul Reaver) | All previous powers (Except for the Powers of the Nexus Stone, Artifacts and Armors), greatly improved by evolutions, plus Electricity Manipulation (Can project lightning from his hands, can also project short and long distance lightning), Teleportation (Kain can teleport with a thougth or by close his hands), Enhanced Telekinesis (After a thousand of years, now Kain can: [After a thousand of years, now Kain can Kain can lift people in the air, and move them in any direction he wants at great distances, even in the air, and without looking, he can also remove blood from a person's body to drink it, or he can choke/squeeze them to produce pain, simply by "slightly flexing his hand" (not wanting to kill them). He has been seen both picking up weapons from a distance, and removing them from the hands of enemies. Cast more powerful telekinetic projectiles than before, Can make Telekinetic explosions, either powerful ones to send his enemies flying, or small ones to repel objects/enemies, Now his Telekinesis is powerful enough to Shatter large rocks and can create Chains of force that immobilize the enemy in the air. Kain uses regulary Telekinesis in combat), Surface Scaling & Natural Weaponry (Kain has fangs and claws that allow him to climb walls), Natural Armor (Due to it's evolutions, Kain's skin hardened, giving him a natural armor, that protects him from damage, and makes him immune to sunlight, which previously weakened him), Resurrection & Power Bestowal (By breathing a portion of his soul into a corpse that creature's soul is drawn back into the body and the creature is resurrected as a vampire, obtaining raw power and specific abilities from Kain in the process, he did this with 6 priest sarafan who became his lieutenants), Homing Attack (via Flay Elder Kain can make flay without artifacts), likely Necromancy, Illusion Creation, Shapeshifting (The Melchahim have Necromancy and the Razielim have the ability to "Alter their appearance and create illusions" among other things, and those abilities were inherited from Kain, so he also has those abilities), Likely more (Each time Kain evolves he gains a new ability, it is unknown how many evolutions he had).
All previous powers, Kain as Scion of Balance is able to use the powers of all the Guardians/Circle of Nine, although "to a lesser extent than the pure Guardians", (the spells "Slow Time", "Inspire Hate", "Spirit Death" and "Lightning", and likely "Incapacitate", are at least 3 times, likely 7 times more powerful than before). The powers of the Guardians are: Control over Magic (Only in Nosgoth) {Balance Guardian Powers}, Telekinesis (Can move multiple objects in multiple directions simultaneously without moving a muscle, and is powerful enough to tear humans apart), Passive Telepathy / Empathy / Mind Manipulation (Can Read/Feel the thoughts/emotions/presence of creatures passively and at distance, can attack other people with mental attacks, and manipulate the thoughts/emotions of creatures), Illusion Creation & Duplication (Can create illusions that do real damage, and is able to create clones that have his powers}. {Mind Guardian powers}, Dimensional Travel (It is able to move between dimensions at will), Enhanced Senses (Can see other dimensions at will), Teleportation (Can teleport in several ways), Damage Reflection, Portal Creation & Summoning & BFR (Can create portals and doors to other dimensions to summon or send creatures, the summoned creatures are under his control), Spatial Manipulation (Can "Control and defining the very boundaries, consistency, and form of space itself") {Dimension Guardian Powers}, Empathic Manipulation (Can incite or resolve Wars/Battles/Arguments, i.e. can make creatures start arguing/fighting with each other or make them calm down if they are angry. This power even works on things that don't have brains or feelings like animated statues), Draw Energy from the battle, Temporal Invulnerability (While casting the Attack "Discard Bolt" is invulnerable), Summon Shadows (Can Summon Shades, creatures made of Shadow), Magic & Energy Projection (Can project Bolts and Walls of Energy), {Conflict Guardian powers}, Nature Manipulation: Plant Manipulation & Fungus Manipulation & Animal Manipulation (Govern over Plants, Animals and all forms of Natural life), Communicate with Nature, Biological Manipulation & Power Modification & Poison Manipulation (Car warp creatures growth and abilities, even warping humans to make them split poison), Elemental Manipulation; Fire, Air, Earth, Water, Ice, Lightning, Sand, Magma/Lava, Light, likely Darkness, Weather Manipulation (Can Manipulate the Elements and has "The Weather at his behest") Summon Natural Phenomena; Natural Disaster Manipulation: Can summon, generate and manipulate: Avalanche, Drought, Earthquake, Volcanic Eruption, Flood, Hurricane, Meteor, All typed of Storms {Wind, Rain, Hail, Snow, Sand, Dust, and Lightning Storms}, Tidal Wave, Tornado and Whirlpool), Erosion Manipulation {Nature Guardian powers}. Energy Manipulation including Energy Projection & Homing Attack (Can project energy bolts that chases the target), Energy Object Creation (Can create objects with energy), Limited Technopathy (Can draw energy and use it to power up objects/devices), Aura (Can generate a Magical Aura: "This magical aura has an insidious effect on anybody standing nearby - sapping their energy and blistering their skin, sterilizing cells, etc"), Physical Damage Transferal (Can imbue its own body or the bodies of its allies with a shocking force. Any physical attack upon the effected target while in this state will cause just as much damage back upon the attacker), Lightning Manipulation (Can Summon Lightning from the sky or project Lightning from his body) {Energy Guardian Powers}, Time Manipulation: Speed Up, Slow down and likely Stop Time (Can Slow Down and Speed Up time over 1/16 of his normal speed, in a specific individual or in area, can frozen enemies in time and likely stop time in area), Time Travel & Limited Space-Time Manipulation (Can create multiple types of machines to travel through time, either to the past or future, including machines that allow the user to move through space and time and decide exactly where and when he wants to be. Can teleport people while they are traveling in time, to wherever he wants), Retrocognition/Clairvoyance/Precognition (Can see the Time-Stream at will, which allows him to see anything he wants, whether it is in the past, present or future, even allows to see other paths/possibilities in that timeline), Summoning creatures from the Past, Present and Future {Can summon creatures from the past, present and future, and create an illusion of a future version of his enemy, which probably has his powers), {Time Guardian powers}, Matter State Manipulation: Solid Manipulation (Manipulation of: Concrete, Crystal, Dust, Glass, Metal, Minerals, Sand, Wood, Snow/Ice, etc), Liquid Manipulation (Manipulation of: Water, Blood, Acid, Oil, Mercury, etc), Gas Manipulation (Manipulation of: Air, Oxygen, Neon, Carbon Dioxide, Vapor, Nitrogen, Chlorine, Hydrogen, Helium, Smoke, etc), Solidification & Intangibility Negation (via Solidification) & Objects and Weapon Creation, Shapeshifting & Enhanced Intangibility & Life absorption, Plasma Manipulation, Explosion Manipulation, Heat Manipulation, Density Manipulation, Petrification, Ground Liquefaction & Melting, Fire Negation via Gas Manipulation, Freezing, Condensation, Granulation, Evaporation, Ionization & Deionization Manipulation and Matter Transmutation (He presides over the shapes and states/forms of all physical matter, being able to give it the shape he wants to attack, defend himself, create objects, etc. Can change the state of matter at will, from solid to liquid, liquid to gaseous, etc. Likewise, he can warp the states of matter to make them different, such as transforming the ground into lava, etc. Of course all of the above can be done with his own body, such as transforming into different animals or changing his state to gaseous, transforming himself into a special mist that is invulnerable to attacks, and warping that state/form to immobilize the opponent and absorb his life-Energy. Likely being able to transform into basically anything he wants, as he can control the shape and state of his own body at will. Can also affect the body of others with his powers) {States Guardian powers}, Necromancy (Has the ability to "Manipulate Death"), Resurrection and Self-Resurrection (Can resurrect other creatures and/or himself, creating a new body in seconds even if it is totally destroyed, although the new body is very weakened, and can only do it a limited number of times), Soul Manipulation & Fusionism (Can remove the soul of enemies, either to kill them or to fuse their souls into objects), Hellfire Manipulation (Can manipulate Hellfire) {Death Guardian powers}, Space-Time Manipulation (Combining the powers of the Dimension and Time Guardians), Transmutation (Combining the Powers of the States, Nature and Energy guardians), Purification type 2 (Kain as the Scion of Balance can purify other beings), Passively Reality Warping (Kain was purified with a variant of the Soul Reaver inside his body, he also uses the Soul Reaver blade, by joining two Soul Reaver, it creates a Time-Paradox powerful enough for "Warp and Bend Reality"), More Powers (should be able to combine all Guardians powers)
Invulnerability (The Reaver is indestructible, the only thing that can destroy a Reaver is a paradox of hitting another Reaver), Magic Absorption, Blood Absorption (Only as the Reaver). Non-Physical Interaction (The Sword can destroy creatures made of Shadows), With the Balance Emblem: Energy Blast & (The Balance Emblem increases the power of the Reaver, allowing it to destroy holy/blessed barriers with a single blow), Fire Manipulation & Empathic Manipulation (The Flame fragment causes that the blows of the sword set on fire to the enemies for a short time, Gives Kain the ability to make pyrokinesis at long distances and can also make enemies attack each other , this power even works on animated statues), Lightning Manipulation (The Lightning fragment , causes the Reaver's strikes to create a "Chain of lightning" that attacks nearby enemies and also allows "Call forth lightning from the sky to strike each enemy"), Time Manipulation (The Time fragment causes the sword strikes to slow down the movement of enemies and can slow down the time in an area), Teleportation & Damage reflection (The Dimension Fragment, allows the user to teleport and automatically attack several enemies in practically an instant. and the damage that the sword does with its blows is reflected at the nearby enemies). The Soul Reaver possesses all the power of the Reaver, with the addition of Soul Manipulation & Statistics Amplification (The sword "Feeds on the souls of any creature that strikes" , even if there are no wounds, when the sword impaling the victim, this removes his entire soul/souls from the body and then absorbs it. "As it absorbs enemies' souls, the reaver grows in power, and does increasingly more damage with each strike"), Energy Projection, Life-Force Absorption (The sword can drain life-energy through nicks and scratches), Elemental Manipulation: Fire, Light, Darkness, Air, Earth, Ice and Invisibility via Darkness Manipulation (The Soul Reaver is able to use the same elements and abilities as the Wraith Blade), Inter/Multi-Dimensional attacks (The Soul Reaver exists in the Spectral and Material realms (the realm of the living and the dead respectively) simultaneously, which allows the sword to harm beings that exist in both realms/planes at the same time, beings such as The Elder God. The sword is formed by a physical and a spectral part, the physical part is known as the Reaver, and the part that exists in the Spectral plane, is the soul of Wraith Raziel (which would later become the Wraith Blade), and is what gives the sword the ability to attack in the spectral realm, since Raziel is a creature of it, being a Wraith) and Reality Warping (Only when converging with another Soul Reaver); The "Purified" Soul Reaver possesses all the powers of the previous Reavers with the addition of Purify Inducement
Resistance to Mind Control (Being young and being weakned by a 200-years old coma, having his "Mind in fragments, like shattered glass", Kain was able to effortlessly resist the mind control of the vampire Marcus, who can control multiple people simultaneously), Transmutation & Life Manipulation (Unaffected by the Dome of energy, that "consumes life, leaving behind only a twisted parody" and "shaped the land"), Soul Absorption/Manipulation (Resisted several strikes from the Wraith Blade and the Soul Reaver, both swords absorbs the soul of targets and can even remove souls, and is stated that the Soul Reaver can only drain life energy from Kain {although it probably only refers to absorbing souls, not removing them}, Death Manipulation (The Elder God stated that he cannot kill Kain, even though he has "Power over Life and Death"), Heat and Electricity (Can Resist multiple impacts from the "Crack of Lightning" attack, which is "As deadly as a Lightning Bolt from the Sky", a single Bolt produces about, 300,000,000 volts, and Kain can withstand multiple impacts and suffer little damage. Kain can stand and walk on volcanic ground surrounded by lava, wearing armor without problems), Very limited resistance to Fire naturally and resistance to fire with iron armor (Unaffected by a rain of fire, Elder Kain lost vampires' weakness to fire, Kain's iron armor is resistant to fire), Acid (Kain is unaffected by Font of Putrescence, which still takes effect even after being used), Poison (Kain in Mist form is immune to poison), Madness Manipulation (Able to process the infinite Time-Stream which would drive any normal human mad), Fate Manipulation, and likely Clairvoyance, Precognition and Retrocognition (Kain as the Scion of Balance is a walking paradox, since he has two Soul Reavers with him, two Soul Reavers together allows "Derail History", which should give him free will like Raziel, also he should be equal to Raziel by having free will, who cannot be tracked by the Elder God or Moebius, and they can see the Time-Stream, which allows them to literally see any event/place/person/thing that they want, in the past, present and future, "they can only see the ripples of his actions... those significantly ahead or behind the event")
Attack Potency: At least Wall level with his bare hands likely Far Higher. Building level with the Flame Sword (The sword can reduce to ashes at least 5 {likely 9} humans, which gives 1107639615 or 1993751307 joules of energy), Building level using the Spiked Mace, Building level+ with the Iron sword. At least City level, likely Far Higher via Lightning (The Lightning spell is capable of disintegrating 4-armed Red Demons with 2 attacks, a weaker variation of these demons, are able to resist Wraith Raziel's attacks, after he absorbed the power of his 4 brothers), At least City Level likely Far Higher, Varies via the Soul Reaver (Far more powerful than Elder Kain. Increases his power with each strike and by absorbing souls) Can ignore durability via Blood and Soul Manipulation, the Soul reaver and some artifacts | Unknown at least Wall level likely Small Building level+ (A weakened Kain is capable of matching the strength of Magnus, who can send flying thick metal bars with his hands, and can knock down a large metal door with a casual blow. Although Kain was extremely weakened at the beginning of Blood Omen 2, because of his coma caused by the near-death wounds inflicted by the Hylden Lord, and was recovering his power through the game, by the end of the same he should have recovered his power from before being put into coma, if Kain in 1300 years increased his strength at least 59,840 times, in 200 years he should have increased it at least 9206.15 times, since its version of Blood Omen 1. i.e. Kain by the end of Blood Omen 2 would have a power of 174.91 kg of TNT), Higher via Fury (Fury allows make a strike 3x times more powerful than normal), At least City level likely Far Higher, Varies with the Soul Reaver, Higher via Soul Reaver + Fury, Higher via Immolate (Immolate does more damage the Hylden Lord than a combination of the Soul Reaver and the Fury ability) | At least Large Town Level likely Far Higher (Bare handed) as an Elder, Large Mountain level+ with blunt weapons, Island level with Swords, Higher with the Reaver and the Balance Emblem (The Balance Emblem increases the power of the Reaver, and then Kain got 4 more fragments, further increasing its power), Higher via Fury,At least City level+ likely Far Higher via Lightning (Kain's powers/abilities, like him, evolved, and considering that more than a thousand years have passed, the Lightning spell and the fury ability should be much more powerful than before), At least City level+ likely Far Higher with Immolate (Like the Lightning spell, Immolate should be much more powerful now) | At least Multi-Continent level likely Universal level as the Scion of Balance. All incarnations of the Reaver/Soul reaver ignore conventional durability by remove the blood or attacking the soul; Blood Manipulation, Soul Maniplation, Reality Warping, Telekinesis, Space-Time Manipulation, Matter Manipulation, Biological Manipulation and some Spells ignore conventional durability, Varies, possibly Far higher (The ability of the Time Guardian, allows him to summon creatures from other times, including a future version of his enemy, even if he is far more powerful)
e version of his enemy, even if he is far more stronger)
Speed: At least Subsonic+ reactions and combat speed (Can effortlessly dodge arrows at point-blank range,can dodge energy projectiles that are more faster than arrows, Can easily dodge and kill another vampire. Kain was able to maintain a physical combat with Wraith Malek, Malek as a human, was equal in speed to the Vampire Vorador, a very powerful vampire and surely faster than average vampires. Malek as a human is at least equal if not faster than Melchaiah and Zephon, who as humans, were able to hit several times Wraith Raziel, who can dodge cannonballs of hand cannon and crossbolts at point blank range. Hand cannons have a speed between 110 to 142 m/s). Higher with wolf form (Faster than before). At least Subsonic+ travel speed with bat form (Can travel across cities in a short timeframe). Massively Hypersonic attack speed (One of his spell is able to summon lightning from sky) | At least Transonic possibly higher reactions and combat speed (Able to block and dodge the strikes of the vampire Sebastian, as well as being able to hit him. and the Vampire Sebastian has a super-speed ability (Berserk), this speed being far superior to average vampires), Higher with Berserk Dark Gift | Massively Hypersonic reactions and combat speed, Higher with Berserk, likely Massively Hypersonic+ (Bersek as the rest of Kain's abilities, evolved, in over a thousand years, the ability should be much more powerful than before, and easily increase Kain's speed several times), Higher by using Dimension fragment via teleportation.
Lifting Strength: At least Class 10 (able to move big shoulders , that weight around 18 tons) | At Least Class G as an Elder
Striking Strength: At least Wall Class, with his bare hands, likely Far Higher, Building Class with the Mace and the Flame Sword, Building class+ with the iron sword, At least City Class likely Far higher via Soul Reaver | Unknown, at least Wall level, Likely Building Class, Higher via Fury, At least City Class likely Far higher via Soul Reaver | At least Large Town Class likely Far Higher bare handed, Large Mountain+ with blunt weapons, Island level with Swords, Higher with the Reaver, Higher via Fury | At least Multi-Continental Class+ likely Universal class| Varies, possibly Far higher (Depending on the enemy, Kain could summon a version much stronger than his enemy)
Durability: At least City level, likely Far Higher (Kain at the age of 30 only had lesser wounds from the blows of the Soul Reaver). Higher via Wraith Armor (The Wraith Armor reduces the damage Kain receives by half, at the cost of magical energy) | At least City level+ likely Far Higher (Kain becomes "harder to kill" by drinking blood, increasing his health/life-energy, and Kain is over 1530 years old in his Elder version, he easily had to have increased his durability tens of times, vampires also become "more difficult to destroy" by evolving, increasing their durability)
Stamina: Extremely high. Has killed hordes of Vampires Hunters without sights of tiredness, won a battle against an illusion of his future self, Kain as a Vampire does not need sleep, this is seen when he travels across the continent of Nosgoth on foot for weeks, while fighting hordes of enemies and never sleeps | Counting the previous, Kain survived being slashed by the Hylden Lord, with Gylph Magic which is "Deadly to Vampires" although, felt into a coma, and after awake he losses temporarily the majority of his abilities and his mind was fragmented. Even with that, Kain possess passive resistance to mind control | As an Elder, Kain is able to stand even after his heart was ripped out, and continued on to fight a horde of demons without issue. It has been established that he can "Easily defeat armies of foes". He is able to see through the Time Stream, through the Chronoplast, allowing him to perceive infinite possibilities, a feat that would drive any mortal man mad. | Limitless (As the Scion of Balance, Kain "Draws energy from the Battle", which means that, as long as he or other creatures fight, he will gain energy, and his energy will always remain the same or recover more than he spends)
Range: Extended melee range with the Soul Reaver. Tens of meters with energy, Telekinesis and magic | Hundreds of Kilometers with natural disasters. Thousands of kilometers via Telepathy (The Mind Guardian Nupraptor, was able to create a telepathic blast, which affected the entire continent of Nosgoth. Although Kain cannot use the powers to the same extent as the pure guardians). Interdimensional (Kain can see others dimensions at will and also can attack from others dimensions via portals)
Standard Equipment:
- Vorador's Signet Ring: Is a magical ring bearing one of Vorador's seals. It was given by Vorador to Kain at their first meeting, during the events of Blood Omen, and allowed Kain to summon Vorador to his side.
- The Reaver/The Soul Reaver
"Time fades even legend, and the origin of Soul Reaver has been lost long ago. But its purpose remains – to feed on the souls of any creature it strikes. Kindred, this blade and I"
—Kain—

"The Soul Reaver, Kain's ancient blade – older than any of us, and a thousand times more deadly. The legends claimed that the blade was possessed, and thrived by devouring the souls of its victims. For all our bravado, we knew what it meant when Kain drew the Soul Reaver in anger – it meant you were dead."
—Raziel—
The Reaver, and, later, the Soul Reaver, is a weapon which has appeared in every title in the Legacy of Kain series. It is a flamberge-class sword with a broad, undulating serpentine blade.The Reaver was originally an enchanted sword, forged by Vorador at the Ancient vampires' behest to destroy their prophesied adversary, the Hylden champion. It could drain its victims' Blood, but was altered when it absorbed the soul of the time-traveling wraith Raziel. Hereafter, Raziel's spirit inhabited the blade, and it obtained the ability to devour the souls of those it struck. Much later in Nosgoth's history, when Kain attacked Raziel with the physical blade, it proved unable to devour its younger self, and shattered, releasing Raziel's soul (the Wraith Blade).The sword's passage through time is a complicated one, and its existence has been, and will be, entwined with Raziel's for all infinity within the Nosgoth universe.
Powers & Abilities
- Indestructible: The sword is forged with metal and the energy of the Pillars of Nosgoth, making the sword (like the pillars), indestructible. The Sword only can be broken by a paradox, like fighting with another Soul Reaver or absorbing its own soul (i.e. absorbing Wraith Raziel).
- Sharp: It is sharp enough, to cleanly cut other metal swords, and one person in two.
- Blood and Soul Absorption/Manipulation: The sword was empowered with vampire magic, allowing it to absorb the blood of whoever it strikes. After absorbing Wraith Raziel, the sword gained the ability to absorb the soul of those it struck, even if there are no wounds, completely ignoring the durability of the enemy. When a creature is impaled, the sword removes their entire soul/souls from their body and then absorbs it. The sword also has the ability to increase its power by striking foes (or even the air) and absorbing their blood/souls.
- Multi/Interdimensional attacks: By absorbing the soul of wraith Raziel, the sword is made of two parts, "The material/physical" and the "spectral". This means the sword attacks in a multi-dimensional way, attacking in the spectral and material realm at the same time, damaging both physical and non-physical beings.
- Energy Projection/Manipulation: The sword can project energy in two ways, either with long distance projectiles, or a powerful explosion of energy.
- Life Force Absorption: The sword can drain life energy through nicks and scratches.
- Balance Emblem: The sword has access to various abilities thanks to an artifact called the "Balance Emblem". This emblem is made of 5 pieces, with the central piece being "Balance" and the other four being "Time (Blue)", "Dimension (Green)", "Lightning/Energy (Yellow)" and "Flame (Conflict)", and each gives the Soul Reaver a unique power:
- Balance: Surrounds the reaver with red energy that increases the damage that the sword can deal. Allows it to make an explosion of energy, and can also destroy holy barriers in a single hit.
- Dimension: Allows Kain to make a Dimensional teleportation and attack several enemies consecutively, ignoring the speed of the enemy. Also, the green energy that surrounds the sword when it attacks reflects the damage onto nearby enemies.
- Flame (Conflict): The sword is surrounding by fire, with its hits setting fire to the nearby enemies for a short time. It also gives Kain the ability to use pyrokinesis at long range, and can induce anger in nearby enemies to make them attack each other.
- Lightning (Energy): Creates a burst of lightning rays that attack close enemies and allows summon lightning from the sky.
- Time: Struck enemies become slower, and the sword can slow down the time in the area.
- Elemental Manipulation: The sword can also manipulate the elements of Air, Fire, Ice, Light, Earth, Darkness and Spirit.
- Light Reaver: Blinds enemies one by one or in a radius, as well as operating crystal oriented devices.
- Dark Reaver: Make the user invisible, can create matter from darkness, creating mini-shadows that chase and hit enemies.
- Fire Reaver: His strikes burns enemies and can make a explosion of fire.
- Air Reaver: His strikes create whirlwinds and can make a tornado. Can destroy earth and ice element barriers.
- Water Reaver: His attacks freeze enemies and can make a explosion of ice. Able to freeze waterfalls.
- Earth Reaver: Grants the user control over his own weight, used to create earth bridges, and can create earthquakes. His attacks also reflect onto nearby enemies.
- Spirit Reaver: The only Reaver attuned to the Balance element, formed by the combination of every soul of the Balance Guardians and The Wraith Blade. Can purify, increases several times the power of the Blade, and can make a super explosion of energy.
- Reality Warping: The most powerful ability that the Sword has. The sword being in contact with another version of itself (whether physical or spectral), has the ability to distort reality, creating a time paradox that "warps and bend reality".
Minor equipment (BLOOD OMEN 1):
- Iron Sword: Standard Kain's weapon.
- Spiked Maced: Can stun enemies and destroy several rocks of 2 meters in one strike.
- Axes: Called Havoc and Malice, these weapons can be used to chop up to 2 trees in one hit and make slashing combos. While wielded, the user can't use magic.
- Flame Sword: A burning sword, it turns the victims into ashes, preventing some kinds of undead and creatures to resurrect, regenerate or reassemble.
- Flay.
- Dissolve (Font of Putrescence).
- Implode.
- Explode into lots of tiny bits (like Flay, but with no skeleton left).
- Exploding dismemberment (bigger bits left than 4, like when the Soul Reaver was used).
BLOOD OMEN 2 WEAPONS & ARTIFACTS
- Weapons: Blood Omen 2 Weapons
- Nexus Stone: A stone of unknown origin, it has the ability to manipulate Space and Time, allowing the bearer to create portals to any place in the world he wishes, the stone also protects the bearer from the attacks of the Soul Reaver blade
Intelligence: Extraordinary Genius intellect and extremely wise, killed all of the Nosgoth guardians, dominated Nosgoth for 900 years. As a Vampire, Kain's mind evolved beyond human levels, allowing him to process and understand the Time-Stream , a feat that would drive any normal human mad .The Time-Stream consists of: "The various weavings of time, wrapping, unfolding and refolding", and allows see "Infinite possibilities". Is an expert tactician and master of strategy, being able to conquest the continent/Supercontinent of Nosgoth in only 100 years, with his liutenants/clans, even though they had previously killed all the vampires on Nosgoth in 50 years, until only Kain was left. Is described as "intelligent nobleman" as a human, a "Cunning Strategist" and a "Damn Good!" Leader/Tactician/Strategist/Emperor. Can orchestrate many events against his foes across multiple timelines that eventually end with his victory. Kain has thousands of years of experience, frequently makes long-term plans and has masterful insight into the possibilities of the future, while choosing the ones that do not harm him, or those he wants preserved.
Weaknesses: Water is like acid to Kain. However, it has to be a large amount and for a long time to really to harm him, he has "transformations" that make him immune (like his mist form), and it is not a deadly weakness, as he cannot be killed. | In his youth Kain was weakened by the Sunlight, however due to his evolutions, he lost this weakness.
Youth:
- Being young he is able to defeat hordes of knights, undead creatures, Werewolfs, Demons and other supernatural creatures easily.
- As a young Vampire he was able to defeat the Circle of Nine.
- He was able to defeat a future version of himself.
- Being weakened by a coma, he can defeat Vampires much more powerful than the average and that has special abilities:
- Sebastian, who has a super-speed ability.
- Marcus who has a super jump, mind control & mind reading, and invisibility
- Magnus that has explosive pyrokinesis
- Can defeat Hylden who are equal in power to the ancient vampires, the most powerful generation of vampires.
- He was able to defeat the Hylden Lord (using the Soul Reaver), one of the most powerful Hylden.
Elder:
- Can "Easily defeat armies of foes".
- Is "One of the strongest vampires to ever exist".
- Can defeat Raziel multiple times while holding back.
- Effortlessly humiliate Raziel in strength with only one hand, who can move several thousand tons.
- After being weakened by the Wraith Blade, having his heart ripped out, and being sent to another dimension with a powerful telekinetic projectile, Kain can defeat multiple Lightning Demons simultaneously, who move and attack at natural lightning speed, and after that, defeat even more powerful demons.
- As the Scion of Balance, defeat to the Elder God.
Notable Attacks/Techniques
Natural Vampire Abilities
- Vampire Regeneration: Vampires can regenerate wounds virtually instantly as "Physical wounds are fleeting - a vampire's immortal flesh begins to close as soon as it is cleaved.
- Absorbing Veins/Power Absorption: When Kain drinks the "Life-Force" or "Blood" of a powerful creature, he "absorbs their veins" and gains the "Dark Gift" (special power) of the creature. Vampires can normally only "absorb the veins" of other vampires, as only they possess "Dark Gifts", but Kain, by drinking the blood of the Seer (a Hylden), gained her telekinetic powers. Therefore, Kain can absorb powers of other races as well as vampires.
- Vampire Lore: Kain as all vampires gain physical strength, endurance and heals from drinking Blood.
- Blood Drinking: Kain, as with all Vampires of Nosgoth, have a limited telekinesis, allowing them attack enemies internally, damaging their insides or drawing their blood to fed, and can move objects at close distances.
Blood Omen 1 Powers
- Shape-shifting: Kain can change his form into:
- Mist Form: With the form of Mist, Kain becomes intangible against physical attacks and projectiles. He also becomes immune to water and can pass through bars. It allows Kain to move faster than normal, and he can activate and deactivate the form instantly. Kain uses his mist form, in three forms, either by transforming briefly to avoid/dodge attacks and pass through bars, or for long periods of time, avoiding water, traps, etc. Finally he can transform into mist and camouflage himself with the environment, becoming "Nearly invisible", likewise Kain uses this form to make "stealth kills", killing his enemies from behind. Normally, Kain cannot attack in this form, but if he is in contact with natural mist, he can do so while maintaining his intangibility.
- Bat Form: Kain can turn into a band of bats, allowing him to travel across large distances quickly. If the body of Kain suffers major damage, he decomposes and reforms into bats, regenerating instantly.
- Wolf Form: Kain can turn into a big black werewolf. In this form, he can move more quickly than normal, jump meters of distance, and can attack with his claws. The Werewolf form become much more powerful during full moon.
- Disguise Form/Beguile:
- Disguise Form: Changes Kain's appearance to that of a human, useful for infiltration and finding information. This ability doesn't allow Kain to attack.
- Beguile: Is an improved version of the previous spell, allowing Kain to attack while being used. This spell does not change the appearance of Kain, but manipulates the perception of others, making them see Kain as a different and living person.
- Repel: Creates an energy field that makes Kain invulnerable and reflects magical spells and physical projectiles.
- Soul Death: Cast a projectile that remove the soul from the target.
- Mind Control: With this spell, Kain can throw a magic projectile that allows him to replace a human's soul with his own, completely taking control of his victim's body and its actions. While possessing an enemy, Kain's soul-absent body is protected against all damage by a Repel barrier. The body possessed by Kain will immediately perish if it sustains enough damage or if the spell's grip was released, allowing him to regain control of his real body.
- Spirit Wrack: Could be considered an upgraded version of the Control Mind spell, because it allows Kain to fire a magical projectile that replaces any creature's soul with his own, taking full control of his victim's body. Like the Control Mind spell, while his soul is absent, Kain's body will be fully protected by a Repel-like barrier; and if he decides to release his grip from the possessed body or if it sustains enough damage, that body will inevitably perish.
- Blood Shower: Kain removes the blood of all the creatures in the area, killing them.
- Blood Gout: When used, it allows Kain to create a projectile from his own blood, which upon striking an enemy, drains their blood to feed Kain.
- Inspire Hate: Can inspire hate/rage among the enemies of the area, causing them to attack each other.
- Slow Time: All enemies and creatures in the area move at a quarter of their normal speed for a limited time.
- Incapacitate: Cast a projectile that freezes to the creature in time.
- Energy Bolt: This spell allows Kain to throw an energy projectile towards enemies in a straight-line course. The projectile can be used to activate switches located in unreachable places, and was able to explode armored human into pieces.
- Lightning: Summons thunderbolts from the sky, that fall at great speed and disintegrate enemies. This spell can only be used in open areas.
- Stun: Causes a mental shock, which leaves the victim stunned. Also work with ghosts.
- Light: Kain creates artificial light, allowing him to illuminate an entire area for several seconds, useful for avoiding traps and ambushes in dark places.
- Sanctuary: This spell enables him to teleport back to his grave from any place in Nosgoth. If Kain's health is very low, this spell also partially refills his blood vial when used.
Blood Omen 2 Powers
- Dark Gift: In addition to their physical superiority, vampires also possess Dark Gifts. These are supernatural powers/abilities. As each vampire develops differently, each vampire possesses a unique ability. Vampires can absorb the Dark Gift from other vampires, and Kain absorbed several of these from other vampires, Kain cannot use the powers on the same scale as the original vampire, at least not at the beginning, without evolving and increasing the power these abilities:
- Jump/Super Leap: Allows Kain to jump great distances.
- Statistics Amplification:
- Fury: Allows Kain make a much more powerful strike than normal, with his hands or a weapon.
- Berserk: It unleashes a flurry of fast and powerful strikes. Whether with his bare hands or a weapon, allows Kain to attack faster than normal.
- Charm: Charm is the ability to "subjugate [mortal] minds" and control their actions, as long as they are nearby.
- Immolate: Creates a ring of fire that lifts the enemy in the air, and then sets them aflame.
- Phasing/Immaterial: Kain has a "Phasing" ability. When the Hylden Lord try to cut to Kain in two, the sword only went through him. Although Kain was incapacitated, it's because he was very young and was attacked with Glyph magic, which is deadly to vampires.
- Floating: Allows Kain to silently land near enemies and strike undetected. The ability can also be used to extend the range of Kain's jump.
Elder Kain Powers
- Soul Necromancy: Kain is able to divide his own soul into several fragments. These fragments united with the soul of a corpse can resurrect it. In addition to transforming it into a vampire, the person that Kain resurrects with this method gains much of Kain's raw powers and abilities. However, this process leaves him quite exhausted, needing to rest or consume blood to recover. Likewise, as many times as he does this, he will have to give a smaller and smaller portion of his soul, and therefore the resuscitated is less powerful. This was the ability that Kain used to revive the six Priest Sarafan, who would later become his six vampire lieutenants.
- Telekinesis: Kain can move objects by "sheer will alone":
- Kain, as with all Vampires of Nosgoth, can attack enemies internally, damaging their insides or drawing their blood, and can move objects to closer distances.
- After drinking the blood of the Seer, Kain's telekinesis was greatly improved:
- Now can manipulate objects from longer distances.
- Able to move heavier objects.
- Can make a telekinetic projectile, able to kill a normal human in one strike.
- As an Elder his telekinesis improved even more:
- Can keep people in the air and move them in all directions.
- A far stronger telekinetic projectile.
- Can manipulate and destroy big rocks, simply by moving his hand.
- Now has much more control, being able to disarm the enemy as well as hang them in the air.
- Can make tlekinetic explosions of low or high potency, able to be throwt tens of meters to the objective.
- Kinetic Shackles: Kain create chains of force that immobilize the enemy in the air, regardless of what Kain does.
- Kain, as with all Vampires of Nosgoth, can attack enemies internally, damaging their insides or drawing their blood, and can move objects to closer distances.
- Lightning Manipulation/Generation: Kain can cast 2 types (more 1 variation) of electric rays from his hands:
- Powerful short-range rays: This reaches 3 meters away, weakening, killing and/or immobilizing the target.
- Rays of long range: Kain uses this when the enemy is far away. He can control the direction and speed of the lightning, although this attack is a little less powerful than the short range Rays:
- Yellow: Is done with two hands, Kain controls its speed and movement.
- Violet: Is a little more powerful than yellow. Kain can control direction, but not speed.
These rays take time to charge, yellow takes 4 seconds to cast and violet takes 1.8 seconds.
- Teleportation: A normal teleportation that Kain can use for movement or for combat. The time to perform the technique varies, but is usually less than 1 second. The method of performance also varies, sometimes having Kain close his hands, and other times using only his mind.
- Flay: Flay artifacts are projectiles that home in on an enemy, then rip the flesh from its bones. Kain as an Elder can make Flay without using artifacts.
Scion of Balance Powers
When Raziel purified Kain with the Spirit Reaver (Raziel's Wraith Blade, combined with all the souls of the Balance Guardians), Kain was "elevated" to a higher state, going from being a Guardian Balance to the Scion of Balance.
- True Immortality: "Kain, as the Scion of Balance, tied to the pillars [The Pillars of Nosgoth], could only be killed by the Soul Reaver. (Pillars are the lock, the Reaver is the key)...Kain can suffer, be damaged, incapacitated, contained and forced to decompose to bats, but not killed".
- Universal Balance: As The Scion of Balance, Kain "Balances the entire Universe" (i.e. is a creature of universal power).
- Power Bestowal: Kain as The Scion of Balance can "create" Guardians (giving them the power of his respective pillar) and also "Kill" pillar Guardians at will.
- Purification: Kain can purify other beings as the Scion of Balance
- Passive Reality Warping: Kain was purified with a variant of the Soul Reaver inside his body. He also uses the Soul Reaver sword. By joining two Soul Reavers, it creates a time paradox powerful enough to "Warp and Bend Reality". Kain is "Out of Destiny" thanks to having the soul of two Raziels, and is a Walking Time-Paradox, so he should be like Raziel. Raziel is free from the Wheel of Fate and the circle of Life and Death, and thus is no longer bounded by or affected by fate, including the flawless precognition/retrogonition/clairvoyance of Moebius and the Elder God. Additionally, due to having his own soul bounded to his arm, he exist in a paradoxical state, being unaffected by time paradoxes and is capable of changing an otherwise immutable timeline.
Kain as Scion of Balance, balance the entities of his world (allowing him to create/destroy guardians), and has access to the power of the "Pillars of Nosgoth", though to a lesser extent than the pure guardians known as The Circle of Nine:
Pillars of Nosgoth: Reaching infinitely into the sky and deep into the earth,being indestructible, the Pillars are the embodiment of the divine force/entities of the world which preserves the life of the land. The spiritual and physical health of the land is tied inextricably to the Pillars, their integrity, or lack thereof, directly influences the balance of the world. The nine ancient Pillars and their Guardians represent the principles of Mind, Dimension, Conflict, Nature, Energy, Time, States, Death, and - at the center, binding them all together - Balance.
The Pillars have stood like silent sentinels over Nosgoth since before the dawn of recorded history, and have perpetually been represented by an oligarchy of sorcerer-guardians known as the Circle of Nine.
Each Guardian is marked from birth, chosen and summoned by the Pillar he is destined to serve for his lifetime. Each Circle member was bonded to the Pillar he served and the guardians themselves are symbiologically bound to each other. The Pillars reflected the mental state of their servants.
In return, the Guardians are granted longevity and with extraordinary powers related to the principle that the guardian represents. The death of a Circle member is inevitably followed by the birth of a successor, whom it is the responsibility of the remaining Guardians to seek out and apprentice into the Circle.
BALANCE GUARDIAN:
Description: They influenced the regulation of other magic in Nosgoth, and were charged with pruning the corrupted forces of the Circle.
Abilities:
Balance Guardians could draw upon other Guardians' abilities in order to kill off those who went astray.
The souls of the Balance Guardians purified Kain, and allows him to use all the powers of the rest circle members.
MIND GUARDIAN:
Description: The Mind guardian was charged with reigning over the limitless power of thought, consciousness, and emotion.
Abilities:
- Telepathy/Empathy/Mind Manipulation: The Guardian has Telepathy, can commune with peoples only with his mind.The mind Guardian also is "Hypersensitive to peoples' emotions and thoughts", Basically, the guardian passively knows the thoughts and emotions of the people/creatures around him. They also "reigned over the limitless power of thought, consciousness, and emotion", then, they can not only feel and read the emotions and thoughts of his enemies, but also manipulate them.
- Telekinesis: Able to move/manipulate objects with the mind.Can move multiple objects in different directions simultaneously.
- Illusion Creation/Psychosomatic Illusion: The guardian has the ability to create illusions.The illusions make real damage with his strikes and abilities.
- Mental Simulacrum: The Guardian create copies of himself. These copies are destroyed from one strike.
- Psychic Spheres: The Guardian create a great amount of psychic spheres to strike the enemy.
- Likely many more illusions.
DIMENSION GUARDIAN:
Description: The Dimension guardian was charged with controlling and defining the very boundaries, consistency, and form of space itself.
Abilities:
- Dimensional View: They have the ability to see/perceive different dimensions.
- Dimensional Travel: Able to move/travel between dimensions at will.
- Portal and Dimensional doors creation: Can create portals and doors to others dimensions.
- Summoning and Dimensional Banishment: The Guardian is able to summon/send creatures from/to other dimensions with portals. The items summoned would depend on the guardian's life, as the demons Azimuth (a Dimension Guardian) summoned were banished upon her death. Thus the beings summoned are loyal to the guardian, as the guardian was their umbilical cord to the land of Nosgoth.
- Space/Spatial Manipulation: The Guardian can "Control and define the very boundaries, consistency, and form of space itself".
- Spatial Rift: An instant teleportation.
- Energy Projection: The Guardian is able to cast energy-based guided projectiles.
CONFLICT GUARDIAN:
Description: The Conflict Guardian was charged with presiding over the precepts of change and upheaval.
Abilities:
- Draw energy from the battle: The ability of the Pillar of Conflict allows the guardian to "Draw energy from the battle".Which basically gives him infinite energy / stamina since while he or others fight around, he absorbs energy.
- Emotional/Empathic manipulation: The Conflict Guardian has the ability to "Incite or resolve Wars/Battles/Arguments" They can inspire hate/rage/anger among the enemies, causing them to attack each other and can make a spell that cause calm .
- Call Shadows: The Guardian can summon allies to the battle, like four Shades (special types of shadows)
- Offensive and Defensive Magic: The guardian can cast magic to fight, like energy projection (small Projectiles or walls of energy) and fire manipulation.
- Discard Bolt: The Guardian is invulnerable when casting these single seeking projectiles.
NATURE GUARDIAN:
Description: The nature guardian was charged with governing over plants, animals, and all forms of natural life in Nosgoth, and manipulates the behavior of life and the elements.
- Nature/Life/Biological Manipulation: Through his magic he can change the nature of life itself, animating and warping plants, trees, etc., and influencing animals, they "Influence Nature."
- Plant Manipulation: User can, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants. They can use their power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects.
- Tentacle Manipulation: The Guardian can summon inter-dimensional tentacles, which move between the material and spectral planes, trapping and immobilizing the enemy, and slowly taking away their life energy.
- Forest Manipulation: User can create, shape and manipulate the forest (including jungles, taiga, rainforests, woodlands, etc.) and everything in them, including all the aspects of the forests, from the purely physical ones and also mythical/conceptual ones.
- Animal Manipulation/Lordship: The user has total domain and control over all beasts and animals around the world, they have unlimited control and power over all manner of creatures ranging from the mundane to the most powerful and mythical. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for flight. Some can see through the creatures eyes that is controlled, allowing them to spy on others. User can also understand or communicate with them, hence creating and strengthening friendships.
- Biological Manipulation: They can "Warp creatures growth and abilities",Creating "new and weird life forms for his own purposes".
- Poison manipulation: Can create creatures and plants that throw it.
- Plant Manipulation: User can, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants. They can use their power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects.
An example of these abilities are the creatures and plants in proximity to the Dark Eden:
The creatures range from fat viscous monsters that move like slugs that shoot a poisonous projectile, plants that release a poisonous toxin, and humanoid creatures which shoot omnidirectional bumps from their bodies.
- Communion with Nature/Natural Empathy: The guardian has the ability to commune with nature like plants, animals, etc.
- Elemental Manipulation: The guardian can manipulate the elements, at least in regards to fire, water, earth, air, snow, and lightning. Can likely manipulate all fundamental elements in Nosgoth, including light, ice, and darkness. Can also induce Volcanic eruptions, so he also can manipulate Magma.
- Weather Manipulation: The Nature Guardian has "The weather itself at his behest". They can sense, create, shape, and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes.This includes the ability to generate various natural phenomena like tornados, or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.
There are four main factors of Weather manipulation:
- Air Manipulation - for wind and related effects.
- Electricity Manipulation - lightning in all variations.
- Thermal Manipulation - make it cold or hot.
- Water Manipulation - rain, snow, fog, etc.
Summon Natural Phenomena: The Nature guardian can summon natural phenomena for combat.
"A natural phenomenon is not an engineered event manufactured by humans, although it may affect them. Common examples of natural phenomena include sunrise, the weather, decomposition, free fall and erosion. Most natural phenomena, such as fog, are relatively harmless so far as humans are concerned. Various types of natural phenomena include the following: Geological phenomena, Meteorological phenomena, and Oceanographic phenomena"
Types of natural phenomena include:
Weather, fog, thunder, tornadoes, biological processes like decomposition and germination, physical processes like wave propagation, erosion, and tidal flow(moonbow), and natural disasters such as electromagnetic pulses, volcanic eruptions, and earthquakes.
List of Natural phenomena:
- Erosion Manipulation: The user can manipulate the natural processes of erosion and weathering, speeding or slowing it, reshaping rocks or landforms in different ways. They can also control how the erosion or weathering happens, giving the user control of how they wants to erode or weather rocks and landforms.
Physical phenomena:
- Gravity - ( Gravity Manipulation ): User can create, shape and manipulate gravity, a natural phenomenon by which all matter is brought together, toward one another. If they exist, the user may be able to manipulate gravitons, hypothetical elementary particles that mediate the force of gravitation.
- Magnetism - ( Magnetism Manipulation ): Users can generate, control and manipulate magnetism in all its forms, both natural (planetary, solar, lunar, stellar, magnetosphere, magnetic materials/ferromagnetism, etc.), organic (generated by the electric currents of living beings) or artificial (everything creating/using electricity). User can affect any matter that is magnetic (iron, nickel, cobalt and their alloys, some rare earth metals, naturally-occurring minerals such as lodestone) manipulating and controlling them as they will and indirectly use them to manipulate other things.
- Boiling - Boiling is the rapid vaporization of a liquid, which occurs when a liquid is heated to its boiling point, the temperature at which the vapour pressure of the liquid is equal to the pressure exerted on the liquid by the surrounding atmosphere.
- Freezing - Freezing is a phase transition where a liquid turns into a solid when its temperature is lowered below its freezing point. In accordance with the internationally established definition, freezing means the solidification phase change of a liquid or the liquid content of a substance, usually due to cooling
- Crystal growth - Crystal growth is the process where a pre-existing crystal becomes larger as more growth units (e.g. molecules, ions) add in their positions in the crystal lattice or a solution is developed into a crystal and further growth is processed.
Chemical phenomena:
- Oxidation - Redox (reduction–oxidation),is a type of chemical reaction in which the oxidation states of atoms are changed. Redox reactions are characterized by the transfer of electrons between chemical species, most often with one species (the reducing agent) undergoing oxidation (losing electrons) while another species (the oxidizing agent) undergoes reduction (gains electrons).The chemical species from which the electron is stripped is said to have been oxidized, while the chemical species to which the electron is added is said to have been reduced. In other words: Oxidation: is the loss of electrons or an increase in the oxidation state of an atom by another atom, an ion, or a molecule.
- Reduction: is the gain of electrons or a decrease in the oxidation state of an atom by another atom, an ion, or a molecule.
- Rusting - Rust is an iron oxide, a usually red oxide formed by the redox reaction of iron and oxygen in the presence of water or air moisture. Several forms of rust are distinguishable both visually and by spectroscopy, and form under different circumstances.
Biological phenomena:
- Decomposition - the process by which organic substances are broken down into a much simpler form of matter
- Metabolism - the set of life-sustaining chemical reactions in organisms. The three main purposes of metabolism are: the conversion of food to energy to run cellular processes; the conversion of food/fuel to building blocks for proteins, lipids, nucleic acids, and some carbohydrates; and the elimination of nitrogenous wastes.
- Catabolism - the set of metabolic pathways that breaks down molecules into smaller units that are either oxidized to release energy or used in other anabolic reactions. Catabolism breaks down large molecules (such as polysaccharides, lipids, nucleic acids and proteins) into smaller units (such as monosaccharides, fatty acids, nucleotides, and amino acids, respectively).Catabolism is the breaking-down aspect of metabolism, whereas anabolism is the building-up aspect.
- Anabolism - the set of metabolic pathways that construct molecules from smaller units. These reactions require energy, known also as an endergonic process.Anabolism is the building-up aspect of metabolism, whereas catabolism is the breaking-down aspect.
- Fermentation – The process of converting sugar to acids, gases and/or alcohol.
- Growth - The term cell growth is used in the contexts of biological cell development and cell division (reproduction). When used in the context of cell development, the term refers to increase in cytoplasmic and organelle volume, as well as increase in genetic material following the replication during S phase. This is not to be confused with growth in the context of cell division, referred to as proliferation, where a cell, known as the "mother cell", grows and divides to produce two "daughter cells".
- Natural Disasters: User can create, shape and manipulate all forms of natural disasters, including avalanches, earthquakes, volcanic eruptions, hydrological disasters, meteorological disasters, wildfires, health disasters, space disasters, etc.
- Avalanche Creation: The user has the ability to create/generate avalanches (also called a snowslide or snowslip), which is a rapid flow of snow down a sloping surface.Avalanches are typically triggered in a starting zone from a mechanical failure in the snowpack (slab avalanche) when the forces on the snow exceed its strength but sometimes only with gradually widening (loose snow avalanche). After initiation, avalanches usually accelerate rapidly and grow in mass and volume as they entrain more snow. If the avalanche moves fast enough some of the snow may mix with the air forming a powder snow avalanche, which is a type of gravity current
- Drought Creation: The user can create droughts: an extended period when a region receives a deficiency in its water supply, whether atmospheric, surface or ground water. A drought can last for months or years, or may be declared after as few as 15 days.
- Earthquake Generation: The user can create earthquakes at will.
- Eruption Inducement: Users can cause volcanic eruptions, sending out lava and ash, they can do this by either awakening existing volcanoes or making a new one to cause an eruption.
- Epidemic Creation: The user can create epidemic, rapid spread of infectious disease to a large number of people in a given population within a short period of time, usually two weeks or less.
- Flood Creation: The user can create flood: an overflow of water that submerges land which is usually dry. Floods Directive defines a flood as a covering by water of land not normally covered by water. The primary effects of flooding include loss of life, damage to buildings and other structures, including bridges, sewerage systems, roadways, and canals.
- Hurricane Creation: The user can create hurricanes to cause massive damage, the strength of the hurricane depends on the power/skill of the user and the environmental factors.
- Meteor Summoning: User can summon or create meteors causing massive and widespread damage.
- Storm Manipulation: User can sense, create, shape and manipulate storms, including strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.
- Storm Generation: The user is able to generate various storms of wind, rain, hail, snow, sand, dust, and lightning.
- Supernova Inducement: The user is able to cause stars to go supernova, a stellar explosion that is more energetic than a nova. This explosion can end the entire solar system life,but not destroy it. Higher-level users may be able to cause even stars that are not massive enough to go supernova.
- Tidal Wave/Tsunami Generation: The user can call forth huge water waves to crash down at their targets, washing everything away in a powerful torrent. Note that various fluid elements can be used to generate the tidal wave, including lava, sand, and blood.
- Tornado Creation: The user can create tornadoes, whirlwinds and similar forms of wind storms.
- Whirlpool Generation: The user can generate whirlpools, swirling bodies of water that can be used to attack or trap enemies.
ENERGY GUARDIAN:
Description: The energy guardian's field of magical specialty is the harnessing and manipulation of energy. They ruled over the wild arching power that spawns the storm and sparks life itself.
Abilities:
- Energy Projection: The guardian can cast small projectiles of blue energy that chase the enemy.
- Lightning Manipulation: the guardian can manipulate the electricity:
- Lightning: Summons thunderbolts of the sky that fall at real lightning speed and disintegrates enemies.
- Sky Fury: This spell calls lightning from its fingertips to blast in the objective's direction. This is a fairly hard projectile to dodge due to its speed, but it takes a long time to cast.
- Creation: The guardian can manipulate energy to create objects. This is see when an energy guardian (DeJoule) created spheres of energy in combat. They likely can create other objects too.
- Technology Manipulation: The guardian has the ability to draw energy and manipulate it to power objects / devices.
- Skin aura: the guardian can make a "skin of energy" that has different types of effect of who stay close of her: "This magical aura has an insidious effect on anybody standing nearby - sapping their energy and blistering their skin, sterilizing cells, etc".
- Tempest's Cloak: Using its contrast over the omnipresent surges of energy, this Guardian can imbue its own body or the bodies of its allies with a shocking force. Any physical attack upon the effected target while in this state will cause just as much damage back upon the attacker.
- Life Creation and Manipulation: The energy guardian can manipulate the forms of life and possibly also can create life: "They ruled over the wild arching power that spawns the storm and sparks life itself".
TIME GUARDIAN:
Description: They were charged with keeping the flowing currents and movements of the temporal world in check.
Abilities:
- Time Manipulation: The guardian can "Bend Time", manipulating the flow of time. They can speed up time and slow down time, on an individual or in an area, and possibly can stop time.
- Limited Nigh-Omniscience: The Guardian of Time can see and understand the Time-Stream, which allows to see anything that he wants, be it in the past, present or future, even allowing him to see other "paths" of time (see other timelines). The Chronoplast, a special room built by one of the Time Guardians, enhances the Guardian's ability to see the Time-Stream, allowing him to see infinite timelines.
- Summoning from the Past, Present and Future: The Guardian of Time can "summon" and control different creatures from the past, present and future, including a future version of his enemy, and these summonings have the powers of the creature.
- Time Travel: The Time Guardian has "Control over Time Travel", creating machines to travel to the past and future at will.
STATES GUARDIAN:
Description: They were charged with presiding over the shapes and forms of all physical matter.
Abilities:
- Matter State Manipulation: The State Guardian is able to shape and change the states of all Physical Matter (Solid,Liquid,Gaseous and Plasma) at will, as well as can warp the states to make them different.
- Air Solidification: The user can manipulate pressure in the air molecules to solidify the air, with the level of solidity going from loose jelly to metal-like hardness or beyond.
- Condensation: The user can condense gases into liquids, changing their state of matter from gas to liquids. This is how rain happens when it gets cold in the sky where the clouds are.
- Constructs Creation: The user can change matter, into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
- Deionization: The user can deionize atoms and molecules, which can be caused by simply cooling down plasma and ions into gases.
- Allows create Air and Gas.
- Evaporation: User can cause objects, including themselves and/or other beings, atoms separate and lose cohesion, "evaporating" into the surrounding environment. They can either fuse target back together or sublimate target by fatally dispersing the atoms/molecules into nothingness. During the process of vaporization and fusing, target may move to a new location, which is why this is often mistaken for teleportation.
- Freezing: The user can reduce the kinetic energy of atoms meaning they effectively make things colder, ranging from slightly chilly levels to absolute zero.
- Gas Manipulation: User can create, shape and manipulate anything that is gaseous, a phase of matter characterized by relatively low density, high fluidity/no definite shape, and lack of rigidity. Gas is very compressible but tends to expand indefinitely, and it fills any container.A small change in temperature or pressure produces a substantial change in its volume. The uses of this ability range from creating gas to camouflage to creating poison. Examples of Gases are: Air, Oxygen, Neon, Carbon Dioxide, Vapor, Nitrogen, Chlorine, Hydrogen, Helium and Smoke.
- Explosion Inducement (creating flammable gases): The user can cause an explosion in a variety of ways and of any scale, with varying effects ranging from stunning to total annihilation.
- Fire Negation (by manipulating oxygen gases required to make fire): The user can negate fire and any fire-using attacks, ignoring their effects on the user and stopping their effects on creatures, objects or places, such as stopping a building from burning down.
- Gas Attacks: The user can release/use gaseous matter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- Gas Generation: The user can generate various gases.
- Ground Liquefaction: The user is able to liquefy any ground type (such as ice, rock, sand, lava, etc.). The Guardian is not only able to liquefy the ground, but also transform it, such as turning the earth into lava, etc.
- Ionization: The user can ionize different types of atoms and molecules, which can be caused by simply heating up air/gas, electrical activity, or changes in the air's electric fields, etc. In other words, the user can create plasma that they can use as an ionized air channel/medium for to allow electric current to flow through, thereby creating electricity. They can tap into a variety of different energies, even cause certain ionization to produce positive electricity. They can also ionize different types of metal to create more efficient weapons.
- Discharge: User can control the flow of electric charge through a gas, liquid or solid and other matters. Properties and effects of electric discharges are useful over a wide range of magnitudes. Tiny pulses of current are used to detect ionizing radiation. The user can release large quantities of electrical energies in radius wise to cause massive damage. The user can also formulate a current as to how the electrical energy flows and guide it as to where the user desires.
- Prevalent Discharge: The user is capable of discharging destructive electrical energy that flows through the air negating all resistance that may be received from air or space. The destructive electrical energy is capable of destroying an entire area, region, village, town, city, country or world.
- Electricity Generation: The user can generate electricity.
- Heat Generation: The user can increase the kinetic energy of atoms, meaning they effectively make things hotter, ranging from slightly warm levels to absolute hot.
- Liquid Manipulation: User can create, shape and manipulate anything that is liquid, the only state of matter with a definite volume but no fixed shape. A liquid is made up of tiny vibrating particles of matter, such as atoms and molecules, held together by intermolecular bonds. Like a gas, a liquid is able to flow and take the shape of a container, but unlike a gas, a liquid does not disperse to fill every space of a container, and maintains a fairly constant density. Some liquids resist compression, while others can be compressed. A distinctive property of the liquid state is surface tension, leading to wetting phenomena. Examples of liquids are: Water, Blood, Mercury, Acids, Milk ,etc
- Liquid Attacks: The user can release/use liquids to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- Liquid Generation: User is able to generate any liquid.
- Viscosity Manipulation: The user can manipulate viscosity: the resistance of fluids to a change shape, influencing spraying, injection molding, and surface coating
- Melting: User can liquefy objects/organisms by causing the molecules to merge together and thus lose total physical cohesion. Viscosity depends on the object being liquified, if it has a high water content then the object could become completely water-like liquid. If the object is rock-like or inorganic, then it will become a thick and mud-like liquid, while metal would become like mercury.
- Petrification: The user can transform matter and objects, including living beings, into stone.
- Plasma Manipulation: User can create, shape and manipulate plasma, a state of matter consisting of fully ionized gas of low density containing an approximately equal number of positive ions and electrons. It is important to note that although they are unbound, these particles are not ‘free’. When the charges move they generate electrical currents with magnetic fields, and as a result, they are affected by each other’s fields.
- Burning (by producing hot plasma): The user can burn almost anything, they can heat up parts of objects or the bodies of creatures, and the whole object itself leaving only a pile of ashes.
- Plasma Attacks: The user can release/use plasma to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc
- Plasma Conversion: User can absorb plasma energy and convert it to any type of energy and vice versa meaning to absorb any type of energy and turn it into one of the lesser energies which comprise of basic plasma.
- Plasma Radiation Manipulation: User can create, shape and manipulate radioactive plasma on the low end of the EM Spectrum, being neither a solid, liquid or truly a gas even by transition phase standards. Plasma radiation is volatile and corrosive, capable of emitting low level EM Field to disrupt electrical fields, atomic bonds and physical/immaterial cohesion aside from disruptive Electromagnetic Pulse's or Neutrino White Washing waves
- Electromagnetism Manipulation (to control Plasma): User can create, shape and manipulate electromagnetism which (with the exception of gravitation) account for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics (excepting gravitation), and of course magnetism and electricity. That being said, only a few truly powerful individuals are capable of reaching such heights of power, most users have to content themselves with lesser if still impressive abilities. Due to the intense versatility with electricity (such as electrocution, heat generation, computer, mind hacking, electrolysis etc) and magnetism (such as metal manipulation, magnetic levitation, atomic manipulation, attract and repel etc), electromagnetism is one of the most powerful and versatile abilities in existence.
- Density Manipulation: User can manipulate density, which is defined as mass per unit of volume. This allows them to alter solidity, change the size of substances, create or destroy matter/mass in a volume, change inertial resistance (mass), make things intangible, either strengthen or weaken gravity, concentrate or expand matter, or create pressure differences in a fluid (gas, liquid, plasma) to induce a current and possibly use it to move solids.
- Disintegration: The user can cause targets (whether organic or inorganic material) to lose cohesion in various means.Some can make matter fall apart, wipe away their target on a molecular/sub-molecular level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-molecular dust or energy but not absolutely annihilated.
- Granulation: The user can transform people and objects into small particles,ranging in size from relatively rough to fine dust
- Solid Manipulation: User can create, shape and manipulate anything that is solid, characterized by structural rigidity and resistance to changes of shape or volume. The atoms in a solid matter are tightly bound to each other, either in a regular geometric lattice (crystalline solids,which include metals and ordinary water ice) or irregularly (an amorphous solid such as common window glass). Examples of solids are: Concrete, Crystal, Dust, Glass, Metals, Minerals, Sand, Wood, Snow.
- Solid Attacks: The user can release/use solids to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
- Solid Generation: The user can generate various solids.
- Move/Lift Solid: The user can move/lift solids.
- Semisolid Manipulation: User can create,shape and manipulate semisolids, semisolid-like object constructs as well as being able to generate or reshape semisolids.
- Solidification: User can solidify or give solid-like properties to of liquid, gas, and plasma or other form of matter by causing the loose molecules/particles/energy to come together, with the level of solidity going from loose jelly to metal-like hardness or beyond.
- Corporealization: The user can transform non-corporeal beings (such as ghosts and spirits) and/or themselves, into a physical form and give them a tangible body that can be felt.
- Shapeshifting: The guardians, in addition to transforming into mist, have the ability to change shape into wolves, bats, likely water and probably more (the original symbol of the pillar of the states are the mentioned changes of form). This supports the ability Quiescent Transformation, which is nothing more than Kain's improved mist form. And likely, they can change his physical form between: Solid, Liquid, Gaseous and Plasma.
- Quiescent Transformation: A variation of evaporation.This spell turns the Guardian into mist, making him invulnerable to attack. In this form he has a Dash Attack that if it hits will envelop the objective and hold in the place.Right before the dash hits, the Guardian will shift back into a solid form for a moment. By trapping the target in this "dash" mode, the guardian will slowly absorb his vital energy.
- Transmutation: The States guardian can Warp the states, to make them different.
DEATH GUARDIAN
Description: Death Guardians held a measure of mastery over the afterlife. They were charged with helping to ensure equivalency between life and rebirth.
Abilities:
- Necromancy: The power to utilize magic involving the dead, death-force and/or souls.The guardian has show different types of this abilities between:
- Resurrection: The guardian is able to bring the creatures / people back to life. The guardian himself has a self-resurrection ability, being able to use it in combat at least 2 times, however he returns in a weakened physical state, but his magic remains intact.
- Undead and soul summoning: The guardian has proved able to summon the following creatures:
- Skeletons warriors: Skeletons equipped with swords.
- Explosives skeletons: The guardian can summon explosive skeletons at low range for defense to mid-large range for offense.
- Spirit: Brown, Energy Bolt throwing spirit creatures. Shoots homing energy bolts that dissipate after some time.
- Shadow: The Guardian can Summon shadows to combat.
- Likely more
- Soul Manipulation: The guardian of death has the ability to manipulate the souls of creatures. He can remove the souls of the creatures and/or fuse/seal them in different objects.
- Dimensional Travel: The guardian can travel from the material plane to the spectral plane or vice versa at will.
- Hellfire Manipulation: The Guardian can manipulate hellfire. One of the Guardians of Death (Mortanius, the Necromancer), proved to be able to use this ability, as he created one of Kain's armors with hellfire
Other powers:
- Space-Time Manipulation: Combines the powers of the Dimension and Time Guardians.
- Transmutation and Life Manipulation: Three Guardians (States, Energy, Nature) combine their powers and create an expansive red dome of energy that "Absorbs, recreates, and consumes life, leaving behind only a twisted parody". This dome was bigger than mountains and could grow to consume the whole world, leaving it practically dead.
- More Powers: In addition to those powers, Kain could combine more guardian powers and have new abilities, but they would be totally speculative.
Key: End of Blood Omen 1 | End of Blood Omen 2 | Elder Kain (End of Defiance) | Scion of Balance
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: