
"The Bat watches over straight citizens, He does what cops can't do. What about the crooks? Who do they turn to in order to get the job done for them?" ― Killer Moth explaining his job
Summary
Having decided that the lawbreakers of Gotham City needed a costumed protector just as honest citizens had Batman, Drury Walker emulated the Dark Knight in every way, copying his paraphernalia and building on his legend to create his own super villain identity, The Killer Moth. He eventually came to resemble a dark mirror image of Batman, even adopting the alter ego of a wealthy philanthropist similar to Bruce Wayne. Moth was motivated by greed rather than justice, and only served the criminal underworld for a price.
Powers and Stats
Tier: 9-A | At least 9-A, likely higher
Name: Drury Walker, Killer Moth | Charaxes
Origin: DC Comics
Gender: Male
Age: Unknown
Classification: Human, Criminal, Supervillain | Human, Mutate, Monster
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Vehicular Mastery, Martial Arts, Gliding, Enhanced Senses, Extrasensory Perception, Flashbangs. Cocoon Shot, Explosion Manipulation, Grappling Hook with the Cocoon Gun | Superhuman Physical Characteristics, Silk Production, Flight, Self-Duplication via laying eggs, Regeneration (At least Low-Mid)
Attack Potency: Small Building level+ (Should be comparable, but physically weaker than Batman, Can fight off Batgirl) | At least Small Building level+, likely higher (Far stronger than before, Can overpower Robin, and requires the combined efforts of both Robin and Nightwing to restrain him)
Speed: Massively Hypersonic+ (Comparable to Batman, Robin and Batgirl) | Massively Hypersonic+
Lifting Strength: Likely Normal Human | Unknown
Striking Strength: Small Building Class+ | At least Small Building Class+, likely higher
Durability: Small Building level+ (Can tank hits from Batman) | At least Small Building level+, likely higher
Stamina: Above Average (Can remain in a fight despite taking damage) | High (Can keep on fighting despite taking heavy damage)
Range: Standard Melee Range. Several meters with weaponry | Standard Melee Range
Standard Equipment: Cocoon gun, Killer Moth suit, Mothmobile | None notable
Intelligence: Above Average (Despite being somewhat of a joke, Killer Moth is a good marksman and flyer, and is stated by the Bat-Computer as an accomplished Hand-to-Hand Combatant)| Below Average, possibly Animalistic (Speaks only in simple terms, and operates on survivalistic notions)
Weaknesses: Cannot tolerate anyone making fun of him | None notable
Key: As Killer Moth | As Charaxes
Note:
- Source: Batman Wiki
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: