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"Please! I travel back and forth through time! You don't think I saw that coming?" ― Maltruant

Summary

Maltruant is a rogue Chronosapien and the main antagonist for the final two arcs of Ben 10: Omniverse. He is also the mastermind behind the Time War.

Maltruant is extremely power hungry and desires nothing but to rule time itself. He likes to tamper with the fabric of time and brags about it.

Powers and Stats

Tier: 9-B

Name: Maltruant, The Rogue Chronosapien, Mr. Disassembled Clockwork Guy, Overgrown Wind-Up Toy

Origin: Ben 10

Gender: Male

Classification: Alien, Chronosapien

Powers and Abilities: Superhuman Physical Characteristics, Time Travel, Time Manipulation (Can slow down time, age specific targets into dust, stop time, send others through time or into other timelines, and restore others that have been erased from time), Can create holographic projections of the past

Attack Potency: Wall level (Should be comparable to Clockwork and is noted to be somewhat more powerful).

Speed: Unknown (Chronosapiens are noted to be fairly slow by alien standards and can easily become winded if forced to run for an extended period of time, forcing them to rely on their time manipulation abilities in order to keep pace with others and make them seem as if they are moving extremely quickly to outside viewers.)

Lifting Strength: Unknown

Striking Strength: Wall Class

Durability: Wall level (Maltruant was able to take multiple attacks from Excalibur, which can easily cut through a thick metal alloy door, and Rook's Proto-Tool without injury. Should be comparable to Clockwork that survived an energy blast that could kill a human)

Stamina: Low

Range: Unknown

Standard Equipment: Chronosapien Key

Intelligence: Extremely High, he is the mastermind behind the Time War that is troublesome even with Paradox.

Weaknesses: Maltruant's time powers won't work in places where there is no time, such as before the beginning of the universe or in a timeless void. His powers can be detected by other beings that are able to manipulate time, and can thus be subsequently countered. Can tire easily if forced to run for an extended period of time.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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